Every round, each player must roll a die to determine whether an unusual event affects their kingdom. A roll of 1 or 6 prompts the player to pull an event card.
Events can be either positive or negative and are based on actual historical occurrences, translated into impacts felt in the course of the game.
The following 32 cards have been developed, however more are always welcome. Please send your suggestions!
Event Card Descriptions
- Earthquake
- All Garhs affected.
- Roll 1 D6 to determine earthquake strength:
1-5: Garhs sustain damage.
6: Garhs destroyed. - Garh defense bonuses non-applicable this turn.
- Forest fires rage across the region, causing enormous damage and causing havoc amongst villagers.
- – 1 Revenue lost per Pergana.
- All Chieftain Units immobilized this round.
- A drought affects the whole region, reducing harvest yields.
- – 1 Revenue lost per Pergana.
- Famine sweeps the land, claiming victims in every corner of the region.
- – 1 Unit lost per Pergana.
- A terrible plague stalks the land, with townsfolk suffering the most.
- – 1 Unit lost per Pergana.
- Roll 1 D6 to determine number of Units lost per Garh.
- A rebellion erupts across your territory, as local insurgents declare Azad Panchayats.
- All perganas without occupying Units present become free once more.
- Malcontents within your army’s ranks induce others to desert their posts.
- Roll 1 D6 to determine number of Units lost to desertion.
- Flash floods induce landslides across the region.
- Units immobilized in D6 perganas. Roll to determine which perganas.
- A leopard becomes a man-eater and terrorizes several villages.
- Roll for affected Pergana.
- Units immobilized in that Pergana for duration of round.
- Loss of 1 D6 Units.
- Angry elephants go on the rampage, disrupting the harvest.
- Roll for affected Lower Pergana (Coin Flip + 1 D6).
- Units immobilized in that Pergana for duration of round.
- Loss of 1 D6 Revenue.
- Marauders from a Border Region Invade Uttarakhand.
- Roll for Pergana of Origin (Coin Flip + 1 D6).
- 1 D6 Chieftain Units will attack nearest Pergana in player’s possession.
- Generals in your army have a moment of doubt while engaged in their duties.
- Generals immobilized for duration of round.
- Tensions at the court require the attention and mediation of the Raja.
- Raja Unit must return to capital and remain immobilized for 3 rounds.
- A popular song ridiculing the Raja reduces morale in your ranks.
- All units suffer attack/defense penalties for duration of round.
- (i.e., enemy player’s AR is decreased by 1 whether attacking or defending).
- One of your Generals turns coat and joins one of your enemies.
- General with associated army joins and is moved to capital of highest rolling opponent.
- Your treasury is looted by corrupt court officials.
- 2 D6 Revenue lost for round.
- A great holy man arrives in your lands to bless pilgrims.
- Revenue from Pilgrimage Perganas doubled.
- A caravan of traders arrives from distant parts to buy and sell in your territory.
- Revenue from Trade Perganas doubled.
- A great fair is held in one of the traditional cultural centres of the region.
- Revenue from Cultural Perganas doubled.
- A famous and capable fighter joins your cause.
- 1 General Unit gained.
- The royal family grows with a mutually beneficial marriage alliance.
- Unoccupied Pergana of choice may be claimed.
- The kingdom rejoices as your the continuation of your dynasty is all but assured.
- Raja Unit may be replaced if lost in battle, which would otherwise end the game for the player.
- KEEP CARD
- A good growing season leads to bumper crops.
- + 1 Revenue gained per Pergana.
- A ghost army volunteer their services to absolve themselves of an age old curse.
- Ghost Army of 1 D6 Units gained.
- Warriors flock to your standard as news of your exploits spreads.
- All new units may be raised at half the regular revenue cost for duration of round.
- A group of traveling minstrels arrive to devote their services to your growing kingdom.
- 2 Balladeer units gained.
- Several of your warriors demonstrate enormous skill and aptitude for leadership and are promoted.
- 4 Footman units converted into Chieftain units.
- From your forge emerges a new weapon to bring down your enemy’s fortifications.
- 1 Siege Engine gained.
- The bloodshed from your campaigns earns the wrath of the widows of your dead warriors whose grief makes it difficult to recruit new units.
- All units raising costs are doubled for duration of round.
- Your heir dies unexpectedly from a terrible fever. The death leaves you shattered and in mourning. Your rivals arrive to pay their respects.
- No conflict can occur between you and opposing players for duration of 3 rounds.
- Deposits of precious metals and gemstones are found in one of your perganas.
- Double regular revenue rating of the pergana of your choice permanently.
- A great astrologer links your reign with future greatness. Your subjects look upon you with greater awe.
- No maintenance cost for all units this round.